
The objective of Craps is to predict the outcome of the roll of a dice. The following words and terms, when used in these rules, shall have the following meanings unless the context clearly indicates otherwise. " Point" shall mean a total of 4, 5, 6, 8, 9 or 10 thrown by the shooter on a Come Out Roll. "Come Out Roll" shall mean the first roll of the dice at the opening of the game and the first roll of the dice after a decision with respect to a Pass Bet and Don't Pass Bet has been effected. "Come Point" shall mean a total of 4, 5, 6, 8, 9 or 10 thrown by the shooter on the next roll following placement of a Come Bet or Don't Come Bet. "Total" shall mean the sum of the numbers shown on the high or uppermost sides of the two dice on any given roll. "Roll" shall mean the throw of the dice. "Inactive"- if a bet is said to be inactive on a Come Out Roll, it shall mean that the bet shall not be operative on the Come Out Roll (i.e. it can neither win nor lose) notwithstanding that the bet remains on the gaming table. There are many types of bets available in Craps played at the 4Gcasino, as summarized below: "Pass Bet" - a bet placed on the Pass Line of the layout immediately prior to the Come Out Roll. The Pass Bet wins if a total of 7 or 11 is thrown on the Come Out Roll or if a Point is thrown on the Come Out Roll and the same Point is thrown again before a total of 7 is thrown. The Pass Bet loses if a total of 2, 3 or 12 is thrown on the Come Out Roll or if a Point is thrown on the Come Out Roll and a total of 7 is thrown before the same Point is thrown again. Once a Point is established, this bet may not be removed or altered. "Don't Pass Bet" - a bet placed on the Don't Pass Line of the layout immediately prior to the Come Out Roll. The Don't Pass Bet wins if a total of 12 or 3 is thrown on the Come Out Roll or if a Point is thrown on the Come Out Roll and a total of 7 is thrown before the same Point is thrown again. The Don't Pass Bet loses if a total of 7 or 11 is thrown on the Come Out Roll or if a Point is thrown on the Come Out Roll and the same Point is thrown again before a total of 7 is thrown. A Don't Pass Bet will be void if a total of 2 is thrown on the Come Out Roll. "Come Bet" - a bet placed on the Come Line of the layout at any time after the Come Out Roll. The Come Bet wins if a total of 7 or 11 is thrown on the roll immediately following placement of the bet or if a Come Point is thrown on that roll and the same Come Point is thrown again before a total of 7 is thrown. The Come Bet loses if a total of 2, 3 or 12 is thrown on the roll immediately following placement of the bet or if a Come Point is thrown and a total of 7 is thrown before the same Come Point is thrown again. Once a Come Point is established, this bet may not be removed or altered. "Don't Come Bet" - a bet placed on the Don't Come line of the layout at any time after the Come Out Roll. The Don't Come Bet wins if a total of 12 or 3 is thrown on the roll immediately following placement of the bet or if a Come Point is thrown and a total of 7 is thrown before the same Come Point is thrown again. The Don't Come Bet loses if a total of 7 or 11 is thrown on the roll immediately following placement of the bet or if a Come Point is thrown on that roll and the same Come Point is thrown again before a total of 7 is thrown. A Don't Come Bet will be void if a total of 2 is thrown on the roll immediately following placement of the bet. "Place Bet to Win" - a bet that may be made after a Point has been established on any of the numbers 4, 5, 6, 8, 9 or 10. This bet wins if the number on which the bet was placed is thrown before a total of 7 is thrown and loses if a total of 7 is thrown before the number on which the bet was placed. This bet shall be Inactive on any Come Out Roll. "Place Bet to Lose" - a bet that may be made after a Point has been established on any of the numbers 4, 5, 6, 8, 9 or 10. This bet wins if a total of 7 is thrown before the number on which the bet was placed and loses if the number on which the bet is placed is thrown before a total of 7 is thrown. This bet shall be Inactive on any Come Out Roll. "Four the Hardway" - a bet which wins if a total of 4 is thrown the hardway (i.e. with 2 appearing on each die) before a total of 4 is thrown in any other way and before a 7 is thrown. This bet shall be Inactive on any Come Out Roll. "Six the Hardway" - a bet which wins if a total of 6 is thrown the hardway (i.e. with 3 appearing on each die) before a total of 6 is thrown in any other way and before a 7 is thrown. This bet shall be Inactive on any Come Out Roll. "Eight the Hardway" - a bet which wins if a total of 8 is thrown the hardway (i.e. with 4 appearing on each die) before a total of 8 is thrown in any other way and before a 7 is thrown. This bet shall be Inactive on any Come Out Roll. "Ten the Hardway" - a bet which wins if a total of 10 is thrown the hardway (i.e. with 5 appearing on each die) before a total of 10 is thrown in any other way and before a 7 is thrown. This bet shall be Inactive on any Come Out Roll. "Big 6" - a bet which wins if a total of 6 is thrown before a total of 7. "Big 8" - a bet which wins if a total of 8 is thrown before a total of 7. "Field Bet" - a one roll bet which wins if any one of the totals of 2, 3, 4, 9, 10, 11 or 12 is thrown on the roll immediately following placement of the bet and loses if any one of the totals of 5, 6, 7 or 8 is thrown on the roll immediately following placement of the bet. Note: a total of 2 or 12 doubles your win. "Any Seven" - a one roll bet which wins if a total of 7 is thrown on the roll immediately following placement of the bet and shall lose if any other total is thrown on the roll immediately following placement of the bet. "Eleven" - a one roll bet which wins if a total of 11 is thrown on the roll immediately following placement of the bet and shall lose if any other total is thrown on the roll immediately following placement of the bet. "Any Craps" - a one roll bet which wins if a total of 2, 3 or 12 is thrown on the roll immediately following placement of the bet and shall lose if any other total is thrown on the roll immediately following placement of the bet. "Craps Two" - a one roll bet which wins if a total of 2 is thrown on the roll immediately following placement of the bet and shall lose if any other total is thrown on the roll immediately following placement of the bet. "Craps Three" - a one roll bet which wins if a total of 3 is thrown on the roll immediately following placement of the bet and shall lose if any other total is thrown on the roll immediately following placement of the bet. "Craps Twelve" - a one roll bet which wins if a total of 12 is thrown on the roll immediately following placement of the wager and shall lose if any other total is thrown on the roll immediately following placement of the bet. "Eleven or Craps" - a one roll bet which wins if any one of the totals 2, 3 11 or 12 is thrown on the roll immediately following placement of the bet and shall lose if any other total is thrown on the roll immediately following placement of the bet. "Off Table Bets" - a one roll bet on the total thrown on the roll immediately following placement of the bet. "Buy Bets" - This bet operates in the same way as a Place Bet To Win, but by placing a Buy Bet To Win a player shall have receive true odds, subject to paying a 5% vigorish when placing the bet. This 5% vigorish will be returned if the player requests removal of the bet. This bet shall be Inactive on any Come Out Roll. "Lay Bets" - This bet operates in the same way as a Place Bet To Lose, but by placing a Lay Bet, a player shall have receive true odds, subject to paying a 5% vigorish when placing the bet. This 5% vigorish will be returned if the player requests removal of the bet. This bet shall be Inactive on any Come Out Roll. "Pass Odds Bet" - After the Point has been established on the Come Out Roll, a player shall have the option of placing an additional bet in support of the Pass Bet placed (Taking Odds), limited to an amount up to double the original Pass Bet. "Don't Pass Odds Bet" - After the Point has been established on the Come Out Roll, a player shall have the option of placing an additional bet in support of the Don't Pass Bet placed (Laying Odds), limited to an amount up to double the original Don't Pass Bet. "Come Odds Bet" - After the Come Point has been established, a player shall have the option of placing an additional bet in support of the Come Bet placed (Taking Odds), limited to an amount up to double the original Come Bet. "Don't Come Odds Bet" - After the Come Point has been established, a player shall have the option of placing an additional bet in support of the Don't Come Bet placed (Laying Odds), limited to an amount up to double the original Don't Come Bet. All bets shall be made by placing gaming chips on the appropriate areas of the layout except for Off Table Bets, which are made by placing the bet in a pop-up menu. A bet may be removed or reduced at any time prior to the roll that decides the outcome of the bet except that a Pass Bet and a Come Bet shall not be removed, reduced or otherwise altered after a Point or Come Point is established with respect to that bet. A Don't Come Bet and a Don't Pass Bet may be removed or reduced at any time, but may not be replaced or increased after the removal or reduction until a new Come Out Roll. Players shall be responsible for the correct positioning of bets on the Craps layout.
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